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How to add multiple fixtures in lightwright 6
How to add multiple fixtures in lightwright 6








In this chapter we're going to combine all the previously obtained knowledge by creating a fully lit scene with 6 active light sources. We learned about Phong shading, materials, lighting maps and different types of light casters. In the previous chapters we learned a lot about lighting in OpenGL. But in my years that has not occurred yet so I would not mis that feature in the software. Multiple lights Lighting/Multiple-lights. Might be a rare case where one would need the parameters very badly. The topic starter said that LW treats conventional fixtures with the same channel number as one fixture and that is logical to me if they are on the same dimmer circuit.Įdit: Sorry didn’t really read your post wel, yes indeed one could apply the same adress to multiple dimmer channels.

How to add multiple fixtures in lightwright 6 Patch#

And I want them to be in one line in my patch lists in stead of split. But in that case in my paperwork they would share the same channel number. It’s very common to put two or more conventionals in one dimmer circuit. Of course more pars could be in one channel. Anyway, 6 dimmers does not always mean 6 channels of control. Doing so would give you less control, but could simplify. Not the way I would do it, but I have seen it done often. If you would plug 6 1k PARS into a 6k dimmer, you would be willing to plug them into 6 1k dimmers or 3 2k dimmers and assign them to the same control channel. If those are the numbers of the devices supplying power, it is quite conceivable that each would require a separate dimmer (depending on wattage and dimmer capacity) but be assigned the same control channel.

how to add multiple fixtures in lightwright 6 how to add multiple fixtures in lightwright 6

It depends on what you mean by "dimmer channels".








How to add multiple fixtures in lightwright 6